I am a forty french software engineer.
Multi skilled, aside from my every day job, i like to create, code, draw, etc.
This web side is my showcase for the projects i want to release to the public.
If you want to contact me, please note :
- Je parle français
- Hablo castellano
- I speak english
What's new ?
My early tries when I first discovered Unity back in 2011. At that moment I decided to start with some ARPG elements... Mmmh ?! Yes, indeed, from scratch (and to nowhere ha ha ha !). Of course, I didn't reinvent the wheel but made it from zero : coding, texturing, 3D modeling, shading, etc.
Watching various videos showing seamless ground to space flights, I wanted to build mine. Not particulary looking for true realism, I was looking for a simple but robust system using procedural generation in order to be able to fly around freely.
Having worked and finished RsDb, I didn't went further for this space sim. I haven't discarded it yet and I have a lot of new ideas !
RsDb stands for "Really simple Database" : a lightweight RDBMS (Relational Database Management System) designed for Unity.
As much as possible, RsDb provides the functionalities of a classical RDBMS with SQL support with some particularities :
Access to the complete documentation bundleded with the asset
A common asset in the Unity assets world. I first used it in my "Tries & Scraps I"
Despite the usefull informations and scripts found a long time ago on the forums, all the geometrical cases weren't covered.
I then decided to code it from scratch keeping the same generation strategy.
The present version of the Unity Terrain Toolkit is based on :
The Unity Terrain Toolkit from the Unity Summer of Code 2009
All code by Sandor Moldan, except where noted.
Contains an implementation of Perlin noise by Daniel Greenheck.
Contains an implementation of the Diamond-Square algorithm by Jim George.
The present version of the Terrain Toolkit is an adaptation and enhancement of the original tool (V1.0.2) for the newer versions of Unity.
Beyond the necessary code adaptation, a cosmetic refactoring was performed (GUI mainly but also core code).
This being said, the whole toolkit works as the original toolkit was designed.
The original package (Unity 4 compatible) is bundled in the 'original' folder. It comes with its associated documentation.
The original toolkit was FREE, this version too !
Enjoy and keep it a popular tool !
The witch was captured! The cats are not very pleased and will do their best for rescuing her!! A classical generated maze to clean from its monsters before getting to the final stage. Switch from one cat to the other.
Two controller's mode (classic and twin sticks).
Playable with keyboard or gamepad on PC , Mac and Linux (Mac and Linux untested!!).
Game is released in French, English and Spanish but can be extended at will.
Los Gatos de la Bruja is my first completed and published project (one man team!!!!).
It was designed for and with my little boy, my first and best "Lead Tester"!
WARNING : NO SAMPLES ARE BUNDLED HERE !!
Are provided only nki + nkr files with in house resources
In order to use the GALLUS PROJECT instruments, you need :
- KONTAKT FULL version 6 minimum installed
- KONTAKT FACTORY LIBRARY VERSION 1.3.0 (the full 23 Go one) installed
- Perform a "Batch Re-Save" in order to point to your local copy of the samples
(How To)
GALLUS PROJECT is an overhaul mod based on the samples of the KONTAKT 6 factory library version 1.3.0. Are included 84 nki instruments covering :
- Orchestral instruments
- Choirs SATB
- Grand Piano
- Organum
Only the base samples are reused, all the rest is based on IN HOUSE programing (Creative Commons CC BY 4.0 License), imaging and instrument building.
All started as a parody of a well known library. Then, step by step, i fall into the game of converting all the instruments.
I hope you will enjoy using and composing with Gallus !
Any feedback is very welcome !
I lack testers.
Thank you in advance :)
What is included in the ORCHESTRA section ?
What is included in the CHOIR section ?
What is included in the GRAND section ?
What is included in the ORGANUM section ?
NOTA : The default behavior for CC1 and CC11 : if disabled, their respective values follow the note velocity (in order to change that you have a tiny hidden button in the upper right corner).
NOTA : yes, I should write a manual
Available here : DOWNLOAD 20240515 VERSION (8 Mo)
Notice : In order to use the JURON-106.3 instrument, you need : KONTAKT FULL version 6 minimum installed
JURON-106.3 is an attemprt to create from scratch an acceptable clone of a very well-known synth from the 80's : The JUNO-106
Thus, the instrument is built upon basic waveforms (made with Audacity) and stock filters and in house programming. Despite trying to respect the original architecture, this is not an emulation !
Now includes the Ko.Na.S.S.E. extension in order to manipulate the instrument with physical slider and knobs !
I hope you will enjoy using and composing with JURON !
Any feedback is very welcome !
I lack testers.
Thank you in advance :)
Available here : DOWNLOAD 20241101 VERSION (.3) (2 Mo)
Notice : In order to use the JURANDE-8.3 instrument, you need : KONTAKT FULL version 6 minimum installed
JURANDE-8.3 is an attemprt to create from scratch an acceptable clone of a very well-known synth from the 80's : The JUPITER-8
Thus, the instrument is built upon basic waveforms (made with Audacity) and stock filters and in house programming. Despite trying to respect the original architecture, this is not an emulation !
Now includes the Ko.Na.S.S.E. extension in order to manipulate the instrument with physical slider and knobs !
I hope you will enjoy using and composing with JURANDE !
Any feedback is very welcome !
I lack testers.
Thank you in advance :)
Available here : DOWNLOAD 20241101 VERSION (.3) (2 Mo)
WARNING : NO SAMPLES ARE BUNDLED HERE !!
Are provided only nki + nkr files with in house resources
THIS MOD IS PUBLISHED WITH THE KIND AUTHORIZATION OF THE KARORYFER TEAM
Visit them at their Official Website,
and purchase IMMEDIATELY your copy of this medieval-fantasy sample library of orc and goblin sounds !
In order to use this mod, you need :
- KONTAKT FULL version 6 minimum installed
- ORCOPHONY SAMPLE LIBRARY installed
- Perform a "Batch Re-Save" in order to point to your local copy of the samples
(How To) or copy them directly into the 'Samples' diretory
ORCOPHONY For KONTAKT is an overhaul mod based on the originals samples. Are included and adaptation of the 32 instruments.
Only the base samples are reused, all the rest is based on IN HOUSE programing (Creative Commons CC BY 4.0 License), imaging and instrument building.
This adaptation is "simple" and uses a generic script I developped. there is no retro-engineering from the original library (for example the "vibrato goblinization" is not here : the secrets of the Orcs are well kept !)
I hope you will enjoy using and composing with my virtual instruments !
Any feedback is very welcome !
I lack testers.
Thank you in advance :)
What is included ?
NOTA : The names of the articulations is generated automatically based on the name of the groups within the instrument.
NOTA : The default behavior for CC1 and CC11 : if disabled, their respective values follow the note velocity (in order to change that you have a tiny hidden button in the upper right corner).
NOTA : yes, I should write a manual
Available here : DOWNLOAD 20240516 VERSION (6 Mo)
Notice : In order to use the CITRUS instrument, you need : KONTAKT FULL version 6 minimum installed
After coding Jurande and Juron, I tried to code a more user-friendly front end of the standard Kontakt assets.
I added in house wavetable and also material from
WAVE EDIT ON LINE Website
(All wavetables there are under CC0 1.0 Universal (CC0 1.0)
I hope you will enjoy using and composing with CITRUS !
Any feedback is very welcome !
I lack testers.
Thank you in advance :)
Available here : DOWNLOAD 20240104 VERSION (30 Mo)
Notice : In order to use the Ko.Na.S.S.E. script, you need : KONTAKT FULL version 6 minimum installed
The Ko.Na.S.S.E. script is a KONTAKT (version 6+) extension in order to map the CC messages from a nanoKONTROL device to a KONTAKT virtual instrument.
Of course, KONTAKT already permits through the "Learn MIDI CC automation" a way to manipulate the controls of an instrument but there are often more controls than availables physical sliders or knobs.
Thus, the purpose of the Ko.Na.S.S.E. script is to facilitate the mappings of the device to the UI controls through various "scenes" and precise interpretation of the CC messages without having to create various "Snapshots"
Through the use of KONTAKT PGS events, a "CLIENT" script (see the TemplateForClient.txt bundleded) will receive and process the CC values per "scene". Of course the usual "on controller" callback can achieve the same goal but Ko.Na.S.S.E. is bundled with its UI to allow customization of the CC channels without edition.
To disable within an instrument the use of this extension, simply tick the "Bypass" button in the "Script Editor" tab
Finally, the "nktrl2_data" used by default by Ko.Na.S.S.E. can be loaded into the device (these are not the default values !).
Any feedback is very welcome !
I lack testers.
Thank you in advance :)
Available here : DOWNLOAD 20240218 VERSION (1 Mo)